Aggression also increases the chance of the opposition players being injured during a game. The more aggressively you play during a game, the greater this chance becomes. An injured player will be unfit for a number of matches, starting with the first game in the following session, which can range from one game through to the whole season (though the chances of the latter are very slim indeed). Should a player be unfortunate enough to suffer an all-season injury, then he may be ‘healed’ at a cost (see Physio Points). Any player that is injured also automatically loses one performance level due to lack of match practice, lack of training, lasting damage, etc. Injuries occur randomly within the game mechanics of aggression and do not depend upon which area the aggression is being played in. There is also the chance of a player picking up some minor injury or knock during his normal course of life outside of a main game. A twisted ankle in training, picking up a dose of the flu, or even having to visit his dying mother; all of these could happen. You’ll receive a report of such players as being unavailable for the next game or so but unlike a normal injury they will not lose any playing levels through this, there missing games is trouble enough.
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