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injuries:start [2020/04/27 22:12] – created stripeyjoeinjuries:start [2020/04/28 19:13] (current) stripeyjoe
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 game through to the whole season (though the chances of the latter are very slim indeed). Should a game through to the whole season (though the chances of the latter are very slim indeed). Should a
 player be unfortunate enough to suffer an all-season injury, then he may be ‘healed’ at a cost (see player be unfortunate enough to suffer an all-season injury, then he may be ‘healed’ at a cost (see
-[[game_mechanics:start#Physio Points|Physio Points]]). Any player that is injured also automatically loses one performance level due to lack of+[[physio_points:start|Physio Points]]). Any player that is injured also automatically loses one performance level due to lack of
 match practice, lack of training, lasting damage, etc. Injuries occur randomly within the game mechanics match practice, lack of training, lasting damage, etc. Injuries occur randomly within the game mechanics
 of aggression and do not depend upon which area the aggression is being played in. of aggression and do not depend upon which area the aggression is being played in.
Line 17: Line 17:
 See also... See also...
  
-  * [[game_mechanics:start#Aggression (AGG) and Disciplinary Points (DP'S)|Aggression (AGG) and Disciplinary Points (DP'S)]] +  * [[aggression_agg_and_disciplinary_points_dp_s:start|Aggression (AGG) and Disciplinary Points (DP'S)]] 
-  * [[game_mechanics:start#Physio Points|Physio Points]] +  * [[physio_points:start|Physio Points]] 
-  * [[game_mechanics:start#The Superphysio|The Superphysio]]+  * [[superphysio:start|The Superphysio]]
  
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injuries/start.1588021921.txt.gz · Last modified: 2020/04/27 22:12 by stripeyjoe

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