injuries:start
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| injuries:start [2020/04/28 18:15] – stripeyjoe | injuries:start [2020/04/28 19:13] (current) – stripeyjoe | ||
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| game through to the whole season (though the chances of the latter are very slim indeed). Should a | game through to the whole season (though the chances of the latter are very slim indeed). Should a | ||
| player be unfortunate enough to suffer an all-season injury, then he may be ‘healed’ at a cost (see | player be unfortunate enough to suffer an all-season injury, then he may be ‘healed’ at a cost (see | ||
| - | [[game_mechanics:start#Physio Points|Physio Points]]). Any player that is injured also automatically loses one performance level due to lack of | + | [[physio_points: |
| match practice, lack of training, lasting damage, etc. Injuries occur randomly within the game mechanics | match practice, lack of training, lasting damage, etc. Injuries occur randomly within the game mechanics | ||
| of aggression and do not depend upon which area the aggression is being played in. | of aggression and do not depend upon which area the aggression is being played in. | ||
injuries/start.1588094122.txt.gz · Last modified: 2020/04/28 18:15 by stripeyjoe
